

While this helps mitigate the stress inherent to the game's time-based story, it also takes away from the cobbled-together feel of the weapons. I could, at any moment, walk up to the closet and summon any item I'd previously picked up or created. But that's not the case – there are safe areas throughout the map that include, along with an outfit closet and a survivor-summoning mechanic, a supply closet. The power of the weapon wouldn't be so bad if you had to find pieces around the environment to build the weapon each time. The worst part is that just about every vehicle backs up like a semi and stops like a boat. Even though the game already cripples the experience rewards obtained by killing zombies from your vehicle, it also seems determined to pull you off your mount as often as possible by putting up roadblocks all over the place. The variety of vehicles makes getting from one city area to the next fun and fast, but once you're in those areas, that isn't always the case. One highlight is the RollerHawg, a steam roller-motorcycle with massive flamethrowers accenting the sides like a pair of devil horns. Pull up next to the right companion vehicle, and in seconds, Nick can whip up a much more durable and heavily armed combination of the two. Vehicles abandoned throughout the city are just waiting, hazard lights on, for Nick to hop in the driver's seat. Like Chuck Greene of Dead Rising 2, Nick can combine all sorts of items to make a weapon for every situation (every situation is killing zombies) but, Nick isn't just a warrior, he's also a mechanic. I Get Aroundĭead Rising 3 is also significantly more spread out than its predecessors, making good transportation an absolute necessity, and that's where Nick's unique ability comes in.

Loading times are nonexistent once you get into the game, but the initial loading time is pretty lengthy. This wouldn't be so bad if the initial loading time wasn't so long. But frustratingly, most times I had to load the game from the title screen. The ability to quickly locate a type of store, view the map, and even summon air strikes is great.ĭead Rising 3 lets you save anywhere you like this time around, and as it's on Xbox One, it's supposed to let you resume a suspended game. There's nothing about it that requires a touch surface or a secondary screen, but it's worth the time if you have the technology handy. The companion is pretty fun but doesn't add anything crucial to the game. The other aspects that capitalize on the platform are the Dead Rising 3 Companion through SmartGlass and the ability to resume directly from a suspended game. The online component works but doesn't do anything particularly new. With that said, that's really the big next-gen feature of the game the graphics are fine, but nothing that'll sell consoles. The game does stutter and suffer from occasional pop-in, but they're rare enough that they didn't affect how I felt about the title at any point. The number of zombies on screen at any given time is absolutely staggering. If you want to run around in a cocktail dress, beating the undead back to death with a clothes hanger, you should be able to get there in the first hour.Ī big part of what makes the game fun is part of what would've kept it from working on Xbox 360 or PlayStation 3. Those concerned at E3 about the serious tone have nothing to worry about.
