
I quickly realized that the problem was in the type of images I used to capture bloom. However, when I actually started implementing this, the first results were aweful as the bloom formed huge ugly suqares :). Profit :).Īfterwards, blur the textures and then, consecutively add them up, upscale and blur again Continue the steps 3 and 4 until you reach 1/2 image, the latter should also be blurred.6. Downscale your scene picture step-by-step to 1/2, 1/4, 1/8, 1/16, 1/32 and 1/64 of it’s original size (that is down to originalWidth/64, originaHeight/64).2. To make it clear, this is how they did it step-by-step:ġ. But, to make it smooth, they did another thing: as they upscaled their blurred texture, they were adding the intermediate downscale result into it AND performed the two blur passes after each addition. That allowed them to actually make the bloom fullscreen. Firstly, they downscaled their scene down to a 1/64 size instead of just 1/4. Untill I saw this:įrostbite 2 engine can make a mere spark bloom like a sun over the entire screenĪs I looked into the steps they made to achieve this bloom I was surprised: their technique was not complex at all! There were two main differences between their approach and mine. It was pretty decent and I was more or less content with it. That was the kind of bloom Zombie Hunter inc used to have. It’s quite small (that is it will not reach out too far from the source), and quite often it flickers and has a squarish shape. The standard explanation you will find on the net will be something like this:- downscale your screen to 1/4 of it’s size (width and height) and perform two separable gaussian blur passes - upscale the result and add it to the main picture.The problem is, if you do it this way, you get a pretty crappy bloom :).
ZOMBIE HUNTER PATCH ALPHA HOW TO
In this article I will tell you how we solved a mystery of the badass bloom from Battlefield 3 and implemented a similar system in Zombie Hunter inc.There are plenty of resources out there that tell you how to add bloom to your game, but there are almost none telling how to make it right. Zombie Hunter is a very entertaining action game that lets you shoot at zombies without any remorse.Our next milestone is the campaign mode, which we are now working on and our first campaign level is scheduled for this summer so you will soon be able to have a first look at it. You can choose from different heads, torsos and legs, and you can even make a sort of Robocop. In addition to being able to choose your weapons at the beginning of the game, you'll also be able to choose what your character looks like. In addition, any zombie that manages to get to you will mean the end of the game. While at the beginning you'll only have to face basic zombies, you will soon be fighting much more resistant zombies who will make your life more difficult. At the beginning, you'll only have a couple of pistols, but as you advance, you'll be able to get machine guns, grenade launchers, shotguns, and much more. Once you've been paid for having taken down the first wave of zombies, you can use the money to buy new weapons.

However, you'll have to survive in order to get paid. Zombie Hunter is a two-dimensional action game where players control a zombie hunter hired to protect his client, who will pay him for each undead he manages to take down.
